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Dwarf Fortress Adventure Mode #56 (Greninja*)

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Dwarf Fortress Adventure Mode #56
or
"Dwarfmons, Act 2: Greninja's Relapse!"

NOTE 1: On 5/13/2017, I completed a time attack of "Team Faust Games: Arena Fighters Special" and got a final time of 13 minutes and 17 seconds, playing as Oni (located under Shogun Warriors) on Hard 8, 100% life, infinite time per round, and normal game speed. One of the four bosses of this game becomes playable in TFG. His two special moves are Flash Cannon (QCF + P) and Power Aura (P + K of same strength). The Flash Cannon does 320 damage up close if not blocked, and the Power Aura does 200 damage (but can be blocked standing as well as crouching, despite what the move looks like). Apparently you can hit them with the Flash Cannon after an HP throw. It is quite fun to find what combos you can and can't do with this guy, I'll admit. "I am the incredible Oni, you can't defeat me!" Oni has no ending. (UPDATE on 7/1/2017: I have decided that any imported characters that I like to use a lot can safely return for DLC Pack Patch 4 and it's newcomers once the 790+ character queue opens up a bit).

NOTE 2: On 5/18/2017, I completed a time attack of "Team Faust Games: Arena Fighters Special" and got a final time of 11 minutes and 45 seconds, playing as Abdul (located under DLC Pack Patch) on Hard 8, 100% life, infinite time per round, and normal game speed. He is from Best of Best and has several special moves: the Fireball (QCF + Punch), the Large Leg (QCF + Kick), the Flaming Cannonball (QCB + Kick), the Diving Cannonball (B, F + Kick while jumping), the Rapid Punches (PPP rapidly) a teleport (HCF + Kick?), and a Body Slam (UF, D, P while in air). Why was the teleport not QCB + Punch? He and Alli have instant teleports, but Abdul's is much tougher to do compared to Alli. "Hahahaha! You can't trying to defeat me!" Abdul has no ending. The Best of Best characters that have not been converted are: Sasaki, Shalin, and Tom.

NOTE 3: This adventure introduces the "bars system". With each kill, I have a chance to score bars ranging from common steel all the way to special metals. I can spend these bars on helms, boots, breastplates, mail shirts, greaves, weapons, ammo, and more... or use the heavy bars as currency to trade with. Outsiders can only start with spear/knife skill, however. I also have a new policy with this series. If, when I have to upload it, the character is still alive, he/she goes to the nearest hamlet and retires. UPDATE on 9/2/2018: As of the latest Dwarfmons update, some of the Pokemon have their skill rates decreased or increased; I guess this is to make it so I have to spend more time getting my important skills up.

For this one, we'll be playing as a Greninja outsider by adding [OUTSIDER_CONTROLLABLE], [CANOPENDOORS], [CAN_LEARN], and [CAN_SPEAK] to them. You only have to do this if the races don't have those flags. If you encounter your own species, it will be weird when they start talking to you. It creates throwing stars out of compressed water. When it spins them and throws them at high speed, these stars can split metal in two. It appears and vanishes with a ninja’s grace. It toys with its enemies using swift movements, while slicing them with throwing stars of sharpest water, and her name is Taiyangshue Yakouwuyan. The game spawns her in a human hamlet with a copper spear and a copper sai, then the game begins. According to Legends Mode after the game, she is 28 years old. I start with NO skills for the very first time in DF history. Therefore, the only viable build is an assassin. Like usual, I ask about the surrounding areas. I then see a hook-nose human cook who has taken quite a bit of damage already. We're not sure what it is, but I find a human swordsman named Duto Sedastponon, and she's on an important mission. "A bandit gang calling itself The Godly Cloaks, led by Pik Theatercherish, has been harassing people right here on the streets of Brushspun!" Oh okay then. While asking about the areas, I hear this: "Matchyouths is in The Puzzling Fields. In the early summer of 96, the lunala Kun Guisewebbed the Lost Torch routed The Scalded Councils of The Confederation of Catching and destroyed Matchyouths." I find a human clerk who knows about directions, so I ask him as much stuff as possible to fill in my map. "Seeddragons is nearly a day's travel to the northeast. In the early summer of 79, the zombie lugia Tise Daysinks the Decisive Gill routed The Councils of Glory of The Confederation of Catching and destroyed Seeddragons." I decide to visit "The Innocent Nails" but notice it's so hot that I am melting. In order to combat this, I have to turn off the temperature completely. So I run into a stray horse and decide to attack it to train my skills. My Ambushing Skill is already at High Master after only one day. While visiting another building, I hear this. "A great beast threatens to bring ruin upon our people.  The Adventure of Knighting is in The Morass of Defects.  Seek this place if you hunt Wheeledcall the Brilliant Guilds the buzzwole.  This vile fiend has killed thirty-three in its lust for murder!" What he doesn't say is that he's actually a zombie. I haven't been able to find anything to do yet, which is shocking. With the bars system in effect, I make a blessed steel breastplate, an iron chain leggings, a rune steel helm, and blood crystal boots. I run into a golett on the way there and use it as training for my skills. By the time I kill it, I am at novice spear and I get an iron bastion for it. I find nothing in the Dark Fortress (not even a portal) but I see another golett. I make it pass out from exhaustion twice in a row after damaging its arms and legs. Apparently, Goletts do not bleed, making sure one limb loss does not cause them to die. All this training has caused me to have superpokemon strength, agility, toughness, and endurance. Keep in mind this is from a zero skills start. I then come across a Porygon-Z watching a brook move about as night is close to falling. For killing this Golett, I get an *elementium javelin*. I would have kept killing leveling up, but "night is falling" so I behead it and get an achievement for it thanks to Soundsense. I then visit "The Chains of Jumping" and find out about a tower. Another Golett takes me to High Master Fighter, Great Armor and Great Dodger. This also levels up my Focus, Intuition, Spatial Sense, and Kinesthetic Sense. Of course you may be wondering "how has he not dehydrated or starved yet?" I'm not exactly sure, I think I used exterminate to get rid of some humans, butcher them, and take their meat. It is always hot enough to drink near rivers, and that's how I'm staying alive. "What about sleep?" I can climb trees, but it's unreliable. I think if you climb on a tree then sleep, you are immune to ambushes. I kill a parasaurolophus, and it gives me 145 pounds of meat. The only problem is that it weighs 307 pounds and greatly slows me down. I also get to visit another village, still looking for something to do. While I'm minding my own business, I get ambushed by a greasy-haired human pikeman, and I end up killing him. A lady in a nearby town fills out three more camps on my map. I then say, "A few hours ago I slew Jianshiao Planfaces in Waxknowledge." She responds with, "Jianshiao Planfaces was slain.  The defenseless are safer from outlaws. You have my thanks." She then tells the military humans nearby, "Jianshiao Planfaces is really dead.  It has come to pass." She probably can't belive that a ninja frog took down an outlaw. I also get to recruit Therset (silver great axe) and Bedo (copper battle axe). While I see a Smoochum bone bracelet, DFHack says that he's not a vampire. In the town itself, there is a bone merchant that is selling dinosaur bone scepters, bracelets, and earrings- "You feel uneasy." It's a tall praetorian xenomorph recruit! I remember talking to a human crossbow man and hearing him say "It is I that felled Bronzehope the xenomorph." On my way to the building where he is, I see this: "Just now I attacked Standbeetle." The moment I step into the building, I see this horrifying sight. "The poetry enters the second line. The greasy-hair human craftsman loses hold of the large ivysaur leather left glove. The tall praetorian xenomorph recruit shakes the greasy-hair human craftsman around by the left upper arm and the severed part sails off in an arc! The left upper arm is ripped away and remains in The tall praetorian xenomorph recruit's grip!" I draw my weapons and start fighting, but the xenomorph recruit kills the craftsman. He then looks around and sees a bone carver, so he thinks to himself "FRESH MEAT" and lets the Githa Duliemoth's left upper arm drop away as it misses the bone carver. "Standbeetle attacked Taiyangshue Speechlesscrack. It was inevitable." "The greasy-hair human child has finished performing. You've learned The Abbeys and Fin. You feel like you know the basic rules of The Cyclopean Knowledge now." The child was not in the same room as the xenomorph, thankfully. "Tavern keeper! One rye beer!" I talk to an injured bone carver about Crowdedruled. "Death is all around us. This is truly horrifying." "A section of the cavern has collapsed!" Welp, that was unexpected. This causes a predator to get stuck in the wall. After all this, I decide to tackle the first camp I see. I find a commander, a maceman, a hammerman, and a lasher. I assassinate the first one and get my title, then kill them with the help of my allies. We get seperated, then Bedo dies to a golett (how?). I accidently attack my ally and I have to kill him too. The second camp has five people in it, and I assassinate all of them. I'm about to leave when an enemy human maceman ambushes me. I find out about three lairs from a Shokan poet, which is awfully nice of her. I also find out that my Greninja loves to drink alcohol. Whenever she's not sleeping, she is drinking sunshine wine. Where she is getting this from is a mystery. In fact, I am Focused! This means that I have a bonus to accuracy and other skill rolls. One of my allies also reveals a shrine on the map. I see Avus the macedwarf in town and recruit him. I go to a temple and topple a statue - "You have been cursed by The Tresses of Quiescence!" By profaning a statue (Legends mode didn't say which statue it was), I have been cursed to assume a were-creature form every full moon. At least I had time to train my skills this time! Four tigrar shokan crossbowmen are watching us, most likely they couldn't believe I had to be cursed. I get "You feel uneasy" twice while trying to leave the hamlet and I don't know what it is. At the third "you feel uneasy", it's the Shokan Crossbowmen that are looking to ambush us, even though they're friendly. "You feel uneasy." AGAIN? It's a giant alligator recruit! So I head to the next camp and assassinate an elf there followed by an elf warlord. I find a shokan hillock and talk to some of them. I find a ton of Shokans in a fortress, as this is the last building I'll tackle before going to the tower and exploring the unknown. But I don't find anything intresting and look in the tower. Both of my allies die in there quickly. So I go downstairs and find seven necromancers looking at me with lack of emotion. After the undead corpses vanish, the necromancers spring into action. I find out there are TEN necromancers just waiting for one to fall so they can revive each other. After killing them all (yes, I soloed the entire tower), I pick up all the books and leave the tower. Then I read all of them. "You read The Book Of Departure. The written portion consists of a 102 page manual entitled The Book of Departure, authored by Uvno Wealthsquirted. It concerns the secrets of LIFE AND DEATH. The writing tries and fails to be funny at times. Overall, the prose is not awful, but not very good either." You know what this means? We have our first Pokemon necromancer in a VERY long time and I get ambushed by dinosaurs.

During the movement phases, I transform into a Were-zebra, the very first time in this series that I get to become a were-creature! I am now a large zebra twisted into humanoid form. It is crazed for blood and flesh. Its eyes glow blue. Now you will you know why you fear the night. You drop all of your items and can't even wear your armor; it also heals all damage taken before, during, and after transformation. Your bite attacks will also pass on the werecreature curse. Being a were-zebra has also messed up all my stats. If you visit any towns during your transformation, you are attacked. This includes YOUR OWN corpses you raise! The worst part about being a werecreature is that it only happens 13 days of the entire year due to there being that many full moons. So I run into a building and start killing anyone in sight... then decide to invade a tomb. "Woe unto any that distrurb the resting place of Pabpath Tirincasast / The Law-giver watches still." I can now turn the temperature on, but there is nothing in the tomb. In fact, entering it causes him to curse me even though he can't see me, so I have to reload. I kill more creatures then get ambushed by a Xenomorph. He gave me my first hit taken of the entire game (a left upper arm scratch that causes two bleedings, three cuts, and three minor pains). I got enraged at him and grabbed his left upper arm, locked his shoulder, then bent it and killed him. I go around killing more dinosaurs, then the game decides to end my were-zebra fun and transforms me back into greninja form. I come across a cave but it's guarded by Primeapes. Knowing how dangerous Fighting types are in Dwarfmons, I am careful around them. "The primeape uses Fury Swipes on you in the right lower arm, tearing the muscle and bruising the bone! The force pulls the right upper arm, tearing apart the fat!" Welp... I told you they were dangerous! "The primeape uses Close Combat on you in the first finger, right hand and the injured part collapses!" It's super effective, and I take a lot of damage because of it. I still kill them, but then get ambushed by Ceratosaurus.  I start looking for civilization, but by now I am far away from it... so I decide to go to a lair I saw on the map earlier. I decided whether to fight the creature in there in either greninja form or werezebra form... then I run into a Totem Wishiwashi School. After I kill it, some Velociraptors show up. "The velociraptor slashes you in the left lower arm with his foot claw, left foot, tearing the muscle and bruising the bone!" Needless to say, my character is enraged about this. "You stab the velociraptor in the foot claw, right foot with your crucible steel javelin, fracturing the bone! An artery has been opened by the attack, a ligament has been torn and a tendon has been torn! The force pulls the right foot, tearing apart the fat and bruising the bone! A ligament has been bruised and a tendon has been bruised!" I kill them, then raise them from the dead. However, a Triceatrops named Strospiedri kills them with relative ease. My raised corpses are stupid and I can't command them, meaning they run off to wherever. However, several Vs show up and my corpses do the fighting for me. After all the trials of getting there, I finally make it with at least 20 corpses at my side. Waiting for me in there is a Zombie Buzzwole. He's an Ultra Beast that resembles a large, anthropomorphic mosquito. For unknown reasons, Buzzwole appears to strike bodybuilding poses before it performs any sort of action; this is thought to be its main form of communication, but what it could be trying to communicate is not understood. Here's the catch though. Because I am a necromancer, all zombies are friendly to me. So all I can do is throw rocks at him until he wakes up. Of course, my corpses are all acting like spectators as they gather around. I take my zombie army into a predator hillocks, but decide to disband them prematurely. My opponent this time is a Groudon. It's a massive, bipedal dinosaur-like legendary Pokemon who can summon intense droughts and cause volcanic eruptions. I find out that the Groudon has dragon-fire, so my bastion will be very important. It's a very intense battle as we dodge attacks, but in the end I manage to kill him with one spear strike to the head. He leaves behind 1,729 pounds of meat (3665 pounds), 478 bones (6148 pounds), 140 intestines, 23 hearts, 92 lungs, and many more. I raise the steel as a corpse and full-heal it. Some Veloraptors ambush us, though. Turns out they are unable to even harm the corpse I just raised, but I can't "keep" him. As I am climbing the mountains, a dimorphodon ambushes me. I then catch a dinosaur fight, and am later ambushed by two Ceratosauruses. Suddenly this happens. "The muscular ceratosaurus stomps you in the right lower arm with her right foot and the injured part collapses into a lump of gore! The force twists the right upper arm and the severed part sails off in an arc!" YIKES! Thank goodness that wasn't the head, I could have died right there. Now all I can do is wait for a full moon so I can mend my wound. Remember, I only full-heal when I am at risk of dying. I can't even use Water Shuriken anymore because I'm missing my right hand. I discover a camp when the map suddenly zooms in and I see it's a Shokan camp. It turns out that it's an Elite Crossbowman and eleven (!) wrestlers. I have the advantage of being a necromancer, meaning I can raise dead at will. I don't get to kill all of them, some of them flee for their lives and end up getting away. While running around the map I am ambushed by a Jaguar and some Shokans. "You must yield!" "You first, coward!" If you don't know anything about yielding as the player, they surround you, make you drop all your items, and kill you off instantly. I kill one of them and the others run after I suddenly get sick from rune steel. After retreating and coming back, I get this: "You stab the protruding-eyes tigrar shokan crossbowman in the upper body from behind with your void crystal javelin, tearing the muscle, fracturing the left true ribs, fracturing the left false ribs, shattering the right false ribs and tearing the heart! A major artery in the heart has been opened by the attack! A tendon in the left true ribs has been torn! A tendon in the left false ribs has been torn! A tendon in the right false ribs has been torn!" I am soon ambushed by TEN dingoes, followed by a Luxray in a place of "great evil". I see some albatross corpses, but remember that due to me being a Necromancer, they're friendly to me. "Nauseating ooze is falling from the sky." I get to a building with a goblin and she withdraws quickly. I see a long river that starts freezing just as I am about to cross it. Thankfully, it doesn't all freeze at once, and I back away from it then wait for it to freeze. "Bewear!" Yep, this same pink cuddly bear of death that killed my last character. I try to throw sharp rocks at it, but since throwing objects has been nerfed beyond belief, the rocks only cause bruises. "You feel uneasy." At this point the game forces me to transform into were-zebra form for the second time in this game. The good news is my arm will grow back, but the bad news is that I lose my armor. I see a bunch of zombies, but now that I'm in were-zebra form, they can now attack me. So I go to a town but every citizen in a 10,000 mile radius charges for my were-zebra hide. This includes elves and chaosrealmers alike. In the meantime, the other elves are watching the battle talking to each other about death. My running speed of 3.9 is really helping me out too. So after killing all those elves and chaosrealmers, I run in the building and kill the dwarf dancer (put her in a chokehold) and big goblin fisherman (via spear). I run in another building, pick up a crystal glass versrul (wind instrument) and kill a dwarf with it. I am then ambushed by a human pikeman, who runs instantly. I read "The Dingo Man: A Brief History." After the slaughter, my time as a were-zebra is over, so I convert back to Greninja form. I make it to the second lair, and hope for a good battle on my hands. It's a Celesteela named Sost Uxsluxromnu Zusleestraz. "It appeared from the Ultra Wormhole. Witnesses observed it flying across the sky at high speed. Witnesses have seen it burn down a forest by expelling gas from its two arms." After all the time getting to it, I can say that it did not put up much of a fight. I decided that the last place I would invade was the shrine... way across the ocean to the right. There is no way for me to get to it on dry land, sadly. Because of this, I accidently change my values and decide to spend some time in the underworld (via instant teleport) because I am too tough for the over-world to handle. This is usually a bad idea, but it's in the spirit of fun. When you teleport there, you cannot escape and you will usually be unable to see your character. The next thing I know, there is a Charcoal Brute right in front of me. It's a gigantic wombat with lidless eyes. It has large mandibles and it is ravening. Its charcoal hair is long and shaggy. Beware its noxious secretions!" This greninja makes DF Adventure Mode history by becoming the first adventurer to take down a demon... I think Drinking her favorite wine one more time, she bravely continues exploring the depths of the underworld. "The charcoal brute kicks you in the left foot with its left rear paw and the injured part collapses!" Through my iron boot? You've got to be kidding me, game. GAME! Are you kidding me? It bites my tongue off?! For those of you wondering, you cannot raise the dead in the underworld. "Raw adamantine! Praise the miners!" Now we see some mite monsters! It's a huge hairy might. It has three long curving horns and it's ravening. Its ash gray hair is long and shaggy. Beware it's fire! Some advice for underworld fighting: do not fight near the eerie glowing pits. Dodging into it is an instant death if you cannot fly. Suddenly I hear gas sound and see a Devil of Coral. It's a huge humanoid composed of coral. It has a kobby trunk  and it undulates. Beware it's poisonus gas! The first one I see starts grabbing me, but I get away from them. Brute of Steams show up. They're a huge blob composed of steam. It has wings and a bloated body. Well the demons are putting up more of a challenge compared to the over-world, and I'm proud of that... I really need to get to a hamlet- "You have discovered a lair." It's empty. I get back to civilization and decide to retire from adventuring.

Game Over :)

That's right, this is the first DF adventurer in series history to have a happy ending. She ended the game with 317 kills in total (114 notables), and The Muscular Band was a rumored killer and protector of the weak to her, as was The Most Fellowship. Apparently, she was passing on the zebra monster curse to elves as well. Oh well, the tree-loving elves deserve it. May "Taiyanshe Speechlesscrack the Burns of Dabbling" enjoy relaxing by herself and drinking wine/beer at Ivorybrother for the rest of her life... oh, wait! She's ageless due to being a necromancer!

Before we end the adventure, let's look at what was going on around my Greninja. There was an attack between The Matched Perishment and The Bright Bartbs. Mado Newumbras the shokan ended up dying by a projectile. In "The Assaults of Shearing" The defenders had 2 shokans and the attacker had 20 shokans. Despite the number disadvantages, Jiazi killed Ini and the attackers fled. "The Incinerated Conflict was waged by The Dents of Combat on The Bright Barbs." There was a battle between beetle men, plump helmet men, gorlaks, and predators teaming up against 16 shokans. Rusmu the predator died to Madao and the attacker left. During the War of Shocks, there was a duel between Styrker Jumpedlancers and Yinjian Scourgelist. Stryker fled from battle. So during our adventures, the Shokans were fighting each other unlike their home game.

NEXT TIME: ???
Drinking ninja frogs, a visit from The Tresses of Quiescence, predators, dinosaurs, and more!
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